HASH: D7F3919E48C6A363231C4C8AF2DBDE9CB5711998
*Lynda.com - Maya 2011 Lighting and Rendering in mental ray.zip
+00 Introduction/61222_00_01_MM01_Welcome1.mov
+00 Introduction/61222_00_02_SC11_exerfiles.mov
+01 3D Lighting/61222_01_01_SC11_whatis.mov
+01 3D Lighting/61222_01_02_SC11_types.mov
+01 3D Lighting/61222_01_03_SC11_directLighting.mov
+01 3D Lighting/61222_01_04_SC11_indirectLighting.mov
+02 Cast Shadows/61222_02_01_SC11_decay.mov
+02 Cast Shadows/61222_02_02_SC11_lightPreview.mov
+02 Cast Shadows/61222_02_03_SC11_depthMap.mov
+02 Cast Shadows/61222_02_04_SC11_depthMapRes.mov
+02 Cast Shadows/61222_02_05_SC11_mrOverrides.mov
+02 Cast Shadows/61222_02_06_SC11_shadowCamera.mov
+02 Cast Shadows/61222_02_07_SC11_saveShadow.mov
+02 Cast Shadows/61222_02_08_SC11_RTshadow.mov
+02 Cast Shadows/61222_02_09_SC11_RTshadowSet.mov
+02 Cast Shadows/61222_02_10_SC11_MRareaLight.mov
+02 Cast Shadows/61222_02_11_SC11_MRareaSamples.mov
+02 Cast Shadows/61222_02_12_SC11_visibleLight.mov
+02 Cast Shadows/61222_02_13_SC11_areaSpot.mov
+03 Indirect Lighting/61222_03_01_SC11_globalIllum.mov
+03 Indirect Lighting/61222_03_02_SC11_GTITune.mov
+03 Indirect Lighting/61222_03_03_SC11_GIexponent.mov
+03 Indirect Lighting/61222_03_04_SC11_caustics.mov
+03 Indirect Lighting/61222_03_05_SC11_causticsTune.mov
+03 Indirect Lighting/61222_03_06_SC11_causticsMetal.mov
+03 Indirect Lighting/61222_03_07_SC11_finalGathering.mov
+03 Indirect Lighting/61222_03_08_SC11_FGTune.mov
+03 Indirect Lighting/61222_03_09_SC11_FGMap.mov
+03 Indirect Lighting/61222_03_10_SC11_brightShaders.mov
+03 Indirect Lighting/61222_03_11_SC11_animFGMaps.mov
+03 Indirect Lighting/61222_03_12_SC11_GIandFGcombo.mov
+04 mental ray Light and Lens Shaders/61222_04_01_SC11_PhysSunSky.mov
+04 mental ray Light and Lens Shaders/61222_04_02_SC11_TuningPhysSunSky.mov
+04 mental ray Light and Lens Shaders/61222_04_03_SC11_PhysLightShader.mov
+04 mental ray Light and Lens Shaders/61222_04_04_SC11_IBL.mov
+04 mental ray Light and Lens Shaders/61222_04_05_SC11_toneMapping.mov
+04 mental ray Light and Lens Shaders/61222_04_06_SC11_portalShader.mov
+04 mental ray Light and Lens Shaders/61222_04_07_SC11_partiVolume.mov
+04 mental ray Light and Lens Shaders/61222_04_08_SC11_bokeh.mov
+05 Render Layers/61222_05_01_SC11_renderLayers.mov
+05 Render Layers/61222_05_02_SC11_createRenderLayers.mov
+05 Render Layers/61222_05_03_SC11_splitRenderLayers.mov
+05 Render Layers/61222_05_04_SC11_RL_presets.mov
+05 Render Layers/61222_05_05_SC11_RL_overrides.mov
+05 Render Layers/61222_05_06_SC11_RL_composite.mov
+05 Render Layers/61222_05_07_SC11_tokens.mov
+06 Render Passes/61222_06_01_SC11_passes.mov
+06 Render Passes/61222_06_02_SC11_layerPasses.mov
+06 Render Passes/61222_06_03_SC11_layerEditor.mov
+06 Render Passes/61222_06_04_SC11_materialPasses.mov
+06 Render Passes/61222_06_05_SC11_passBatch.mov
+06 Render Passes/61222_06_06_SC11_passComp.mov
+06 Render Passes/61222_06_07_SC11_EXRimages.mov
+07 Render Quality/61222_07_01_SC11_qualityPresets.mov
+07 Render Quality/61222_07_02_SC11_colorProfile.mov
+07 Render Quality/61222_07_03_SC11_rayTraceAccel.mov
+07 Render Quality/61222_07_04_SC11_MBquality.mov
+07 Render Quality/61222_07_05_SC11_MRhelp.mov
+Exercise Files.zip
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