Friday, March 23, 2012

Lynda.com - Maya 2011 Lighting and Rendering in mental ray

Lynda.com - Maya 2011 Lighting and Rendering in mental ray

Lynda.com - Maya 2011 Lighting and Rendering in mental ray


HASH: D7F3919E48C6A363231C4C8AF2DBDE9CB5711998

*Lynda.com - Maya 2011 Lighting and Rendering in mental ray.zip

+00 Introduction/61222_00_01_MM01_Welcome1.mov

+00 Introduction/61222_00_02_SC11_exerfiles.mov

+01 3D Lighting/61222_01_01_SC11_whatis.mov

+01 3D Lighting/61222_01_02_SC11_types.mov

+01 3D Lighting/61222_01_03_SC11_directLighting.mov

+01 3D Lighting/61222_01_04_SC11_indirectLighting.mov

+02 Cast Shadows/61222_02_01_SC11_decay.mov

+02 Cast Shadows/61222_02_02_SC11_lightPreview.mov

+02 Cast Shadows/61222_02_03_SC11_depthMap.mov

+02 Cast Shadows/61222_02_04_SC11_depthMapRes.mov

+02 Cast Shadows/61222_02_05_SC11_mrOverrides.mov

+02 Cast Shadows/61222_02_06_SC11_shadowCamera.mov

+02 Cast Shadows/61222_02_07_SC11_saveShadow.mov

+02 Cast Shadows/61222_02_08_SC11_RTshadow.mov

+02 Cast Shadows/61222_02_09_SC11_RTshadowSet.mov

+02 Cast Shadows/61222_02_10_SC11_MRareaLight.mov

+02 Cast Shadows/61222_02_11_SC11_MRareaSamples.mov

+02 Cast Shadows/61222_02_12_SC11_visibleLight.mov

+02 Cast Shadows/61222_02_13_SC11_areaSpot.mov

+03 Indirect Lighting/61222_03_01_SC11_globalIllum.mov

+03 Indirect Lighting/61222_03_02_SC11_GTITune.mov

+03 Indirect Lighting/61222_03_03_SC11_GIexponent.mov

+03 Indirect Lighting/61222_03_04_SC11_caustics.mov

+03 Indirect Lighting/61222_03_05_SC11_causticsTune.mov

+03 Indirect Lighting/61222_03_06_SC11_causticsMetal.mov

+03 Indirect Lighting/61222_03_07_SC11_finalGathering.mov

+03 Indirect Lighting/61222_03_08_SC11_FGTune.mov

+03 Indirect Lighting/61222_03_09_SC11_FGMap.mov

+03 Indirect Lighting/61222_03_10_SC11_brightShaders.mov

+03 Indirect Lighting/61222_03_11_SC11_animFGMaps.mov

+03 Indirect Lighting/61222_03_12_SC11_GIandFGcombo.mov

+04 mental ray Light and Lens Shaders/61222_04_01_SC11_PhysSunSky.mov

+04 mental ray Light and Lens Shaders/61222_04_02_SC11_TuningPhysSunSky.mov

+04 mental ray Light and Lens Shaders/61222_04_03_SC11_PhysLightShader.mov

+04 mental ray Light and Lens Shaders/61222_04_04_SC11_IBL.mov

+04 mental ray Light and Lens Shaders/61222_04_05_SC11_toneMapping.mov

+04 mental ray Light and Lens Shaders/61222_04_06_SC11_portalShader.mov

+04 mental ray Light and Lens Shaders/61222_04_07_SC11_partiVolume.mov

+04 mental ray Light and Lens Shaders/61222_04_08_SC11_bokeh.mov

+05 Render Layers/61222_05_01_SC11_renderLayers.mov

+05 Render Layers/61222_05_02_SC11_createRenderLayers.mov

+05 Render Layers/61222_05_03_SC11_splitRenderLayers.mov

+05 Render Layers/61222_05_04_SC11_RL_presets.mov

+05 Render Layers/61222_05_05_SC11_RL_overrides.mov

+05 Render Layers/61222_05_06_SC11_RL_composite.mov

+05 Render Layers/61222_05_07_SC11_tokens.mov

+06 Render Passes/61222_06_01_SC11_passes.mov

+06 Render Passes/61222_06_02_SC11_layerPasses.mov

+06 Render Passes/61222_06_03_SC11_layerEditor.mov

+06 Render Passes/61222_06_04_SC11_materialPasses.mov

+06 Render Passes/61222_06_05_SC11_passBatch.mov

+06 Render Passes/61222_06_06_SC11_passComp.mov

+06 Render Passes/61222_06_07_SC11_EXRimages.mov

+07 Render Quality/61222_07_01_SC11_qualityPresets.mov

+07 Render Quality/61222_07_02_SC11_colorProfile.mov

+07 Render Quality/61222_07_03_SC11_rayTraceAccel.mov

+07 Render Quality/61222_07_04_SC11_MBquality.mov

+07 Render Quality/61222_07_05_SC11_MRhelp.mov

+Exercise Files.zip

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